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OnPixel — Our first game · Out now on Steam

Cards Rumble Clash of Elements

Three elements. Thirty cards. One opponent. Every choice touches two different paths to victory.

Genre
Strategy card game
Players
1v1
Core
Element + value + hand management
Platform
PC / Steam
Status
Out now on Steam
Release
27 October 2026
Mobile
Planned

The heart of the duel

Your card is revealed.
Your plan isn’t.

Every card carries an element and a value from 1 to 10. When both players’ choices are revealed, the elements are compared first: between different elements, the advantage cycle outranks the number. If the elements match, the higher value wins; if element and value both match, there is no winner and play continues.

Path to victory 01

Three wins with one element.

Win three rounds in total with the same element; the wins don’t have to be in a row.

Path to victory 02

One win with each element.

Complete the Fire, Ice and Venom tracks once each; the full set ends the match.

01 / Choice

Pick a card from your hand.

Weigh the element, the value and the path to victory you are closest to completing.

02 / Element

Check the advantage cycle.

Fire beats Venom, Venom beats Ice and Ice beats Fire, regardless of value.

03 / Value

If the elements match, look at the number.

The higher value wins. If the value is also equal, the round is a draw and the match goes on.

04 / Path to victory

Record the element you won with.

The first player to complete three wins with one element, or one win with each element, takes the match.

Element advantage

Advantage changes hands.
The cycle never stops.

Fire beats Venom, Venom beats Ice and Ice beats Fire. The advantage is absolute: a Fire 1 can beat a Venom 10. In a basic duel, value only decides when the same elements meet. The profiles below describe how each element plays at the table.

Fire beats Venom, Venom beats Ice, Ice beats Fire; the three elements form a closed triangle
Element advantage triangle: Fire beats Venom, Venom beats Ice, Ice beats Fire.
Play style / Offence

Fire

The dragon’s element is built on direct attacks and high tempo. It forces the opponent into early decisions; it opens space while it keeps up the pressure and loses its rhythm when it falls back to defend.

Attack
High
Defence
Fragile
Control
Direct
Attrition
Low
Core advantage · Fire → Venom
Play style / Defence

Ice

The giant bear’s element stands for defence and board control. It slows the opponent down, waits for the right moment and sets up safe answers; its strength comes from a solid stance, not sudden bursts.

Attack
Measured
Defence
High
Control
Strong
Attrition
Low
Core advantage · Ice → Fire
Play style / Attrition

Venom

The giant serpent’s element threatens not with a single blow but by wearing down the opponent’s options. Indirect pressure and attrition steadily narrow the room for decisions and make every mistake costly.

Attack
Indirect
Defence
Medium
Control
Insidious
Attrition
High
Core advantage · Venom → Ice

Live mode comparison

Same arena.
Three ways to manage your hand.

Pick a mode and play a card. Compare, on the same table, how cards are replenished, how the round resolves and how the two paths to victory progress. Elemental Draw adds two random rules that apply for the whole match.

In a five-card hand, every card played is replaced right away. The hand keeps changing.

  1. 01Choice
  2. 02Reveal
  3. 03Element
  4. 04Value
  5. 05Result

Opponent’s hand

Opponent’s recent moves
  1. —
  2. —
  3. —

Once the first card is revealed, your opponent’s previous moves will start to appear here.

Match goal3 wins with one element or one win with each element

Opponent’s winsFire 0/3Ice 0/3Venom 0/3
Your winsFire 0/3Ice 0/3Venom 0/3
Opponent
VSPick your cardElement first; within the same element, value decides.
You
Rule 1 / 07Mirror SparkIf the same element is played, the lower value gains +2 in this duel.Within the same element, think about the numbers in reverse.
Rule 2 / 10Venom ChainA player who loses with Venom gains +2 on their next Venom card.Both rules stay on the table until the match ends.

Your hand

In a five-card hand, the slot you play from is refilled immediately.

Quick Play selected. Play a card from your five-card hand.

This is an interactive web demo that explains the game logic; it does not represent the final game interface.

Strategy lab

Read the recent moves.
Spend your cards wisely.

Your opponent’s next card is face down, but their last three moves are on the table. This section helps you spot the repeating element, pick the element that beats it and avoid wasting your strong cards.

  1. 01 / Recent moves

    See which element appears most often in the last three cards your opponent played.

  2. 02 / Counter element

    Ice beats Fire, Venom beats Ice and Fire beats Venom.

  3. 03 / Card choice

    If two of your cards give the same answer, play the lower one and save the higher card for the next round.

ImportantRecent moves help you decide; they don’t reveal your opponent’s next card for certain.

Scenario 01 / 06Find the repeating element, then pick your card

Opponent’s last three moves
  1. Fire 4Fire 04
  2. Venom 8Venom 08
  3. Fire 6Fire 06

Fire appeared in two of the last three moves, so plan your counter against Fire first.

Recent move summaryFire appeared twice

The repeated element stands out. If all three differ, the most recent move is the starting point.

Fire2 / 3
Ice0 / 3
Venom1 / 3

Card values are not part of this reading; only the revealed elements count.

This breakdown is not a prediction, just a short summary of the last three moves.

Opponent’s face-down card
?Pick a card from your hand

Pick a card. Once the opponent’s card is revealed, you can try the other two options to see the difference.

Waiting for your decision

Pick a card and let’s see the duel.

When the opponent’s card is revealed, element advantage is checked first. If the elements match, the higher value wins.

Result
No card chosen yet
Why?
Element first; value within the same element
Card you played
—
Highest card left in hand
—

30-card base pool

Card lab.
Pick, flip, read.

Each element has ten cards, from 1 to 10. Scroll through the series; as the centre card grows, its number, minion scale and element seal come together in one view.

Fire series 01—05 / 10

Drag, scroll or use the arrows

Fire 1 — Ember Djinn
Ice 1 — Rime Djinn
Venom 1 — Bog Djinn
Fire 2 — Ember Spearman
Ice 2 — Frost Spearman
Venom 2 — Mire Spearman
Fire 3 — Obsidian Hound
Ice 3 — Crystal Wolf
Venom 3 — Plague Hound
Fire 4 — Twin Blaze
Ice 4 — Blizzard Archer
Venom 4 — Bog Ambusher
Fire 5 — Forge Warden
Ice 5 — Northern Warden
Venom 5 — Rotting Warden
Fire 6 — Crimson Sigilist
Ice 6 — Snow Sigilist
Venom 6 — Plague Seer
Fire 7 — Chainhorn
Ice 7 — Glacier Brute
Venom 7 — Rot Executioner
Fire 8 — Magma Pounder
Ice 8 — Frozen Bastion
Venom 8 — Cauldronback Crusher
Fire 9 — Ashcaller
Ice 9 — Frost Sovereign
Venom 9 — Venom Sovereign
Fire 10 — Volcano Colossus
Ice 10 — Chained Glacier
Venom 10 — Thousand-Branch Horror
Archive / Fire / 05Cards Rumble card record
Fire 5 card — Forge Warden
Fire / Value 05

Forge Warden

Dragon-faced shield raised and heavy hammer at his side, the knight stands unshaken before the burning pass.

Esc to close

What makes up a card?

A card’s strength is read in three places: the value at the top left, the minion’s power scale in the centre and the element seal at the bottom.

Fire card with a value of 5; the minion in the centre shows its power scale and the element seal sits at the bottom
Card selected in the stripFire05

FAQ

A duel where the decisions are deep, not the cards.

How do you win a match?

There are two paths to victory. You can win three rounds in total with the same element, or take one round each with Fire, Ice and Venom. The first player to complete either pattern wins the match.

Does the highest number always win?

No. When different elements meet, the stronger element wins the round whatever its value. The number decides only when the elements match. In Elemental Draw, the two rules chosen at the start of the match add extra conditions.

How does drawing differ between the three modes?

In Quick Play, the card you play is replaced immediately. In 5 Draw, you draw a new set of five only after using all five cards. Elemental Draw keeps Quick Play drawing and applies two rules, chosen at random at the start, until the match ends.

How are Elemental Draw rules chosen?

At the start of the match, two rules are picked at random from 30. Both rules are shown openly to both players and stay in effect together until the match ends.

Which platform is the game on?

Cards Rumble: Clash of Elements launched for PC on 27 October 2026 on Steam. Mobile versions are also planned.

Cards Rumble is on Steam.

We will share design decisions, balance work and game updates on the Devlog.